The presence of AI is an increasing reality, and its influence is felt across every stage of game development.
Last summer, solo developer Eero "Rakuel" Laine released Hardest, a free-to-play card game roguelike that he openly admitted ...
Stellar Blade director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI, developers in smaller nations ...
The spread of generative AI has become background radiation, pitting players against studios and leaving its role uncertain.
Hardest, a roguelike card game developed using AI, will be removed from Valve's storefront at the end of the month ...
Hardest, a roguelike card battler with AI-generated assets, is set to be pulled from Steam after its creator's views on the ...
As reported by Automaton, a survey conducted by the Computer Entertainment Supplier’s Association (CESA) during June and July found that 51% of Japanese game companies are using AI in some capacity.
An indie dev has announced their game will be delisted from Steam after his new girlfriend educated him on the realities of ...
The video game industry is hellbent on harnessing the power of generative AI to boost productivity and dream up virtual worlds — while also cutting costs, of course. According to a recent Google Cloud ...
More specifically, Söderlund claims that Embark "couldn't have built" The Finals or Arc Raiders, nor sustained aggressive ...
Developer Rakuel is pulling his free-to-play card game Hardest from Steam after his girlfriend convinced him that using ...
Hooded Horse CEO Tim Bender has taken a firm view on genAI art assets. "I fucking hate gen AI art and it has made my life ...