Doshin the Giant 1 was anything if not weird. A big yellow giant with a smiley face walking around an island and picking up the ground while throwing trees around and stomping on villagers. And at the ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
This readme guides you through creating a Pong game using Unity 2018.1 or later, with C# as the coding language. It should take around two hours to complete. Create a new Unity 2D project with the "2D ...